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GAME+ - Growth and Access for Millennials of Erasmus+

Mapping and collecting good practices through the gamification method for youth participation and digital inclusion


DYPALL Network, partner of the Lisbon Youth Centre, is mapping and collecting good practices for the project GAME+ - Growth and Access for Millennials of Erasmus+, which aims to collect the contribution of experiences and good practices of organisations working with and for young people.

This is a project implemented by DYPALL Network (Portugal), in partnership with Europe4Youth (Poland), Bangherang APS (Italy) and Centre for Youth Activism CYA (North Macedonia), which is financed by Erasmus + KA2 - Cooperation for innovation and exchange of good practices, which has as main objectives::

  • to offer an innovative digital tool based on the gamification method;
  • improve digital participation and digital inclusion of young people; 
  • encourage and motivate young people to use educational games as an online learning tool; 
  • strengthen the capacities of youth workers, young people and youth organisations at European level.

The results of this research will contribute to the Guidelines for the use of gamification tools in youth work (IO1) and serve as inspiration for the online learning tool encompassing different gamified contents Learnus + (IO2).

The contribution of youth organisations is fundamental to the outcome of this project, through the sharing of good practices in an online questionnaire available until 16th July here.

Check here for information about the project and partners.

For more information contact the DYPALL Network, through the email





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